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	<title>Comments on: The Horror of One&#039;s Downfall &#8211; INTERVIEW with Remigiusz Michalski</title>
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	<link>http://hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/</link>
	<description>indie games/animation design, development &#38; appreciation</description>
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		<title>By: Downfall - Jak przeżyłam Upadek, choć umarłam dwa razy</title>
		<link>http://hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/comment-page-1/#comment-474</link>
		<dc:creator>Downfall - Jak przeżyłam Upadek, choć umarłam dwa razy</dc:creator>
		<pubDate>Thu, 05 Nov 2009 09:05:03 +0000</pubDate>
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		<description>[...] o nadmiar przemocy i zbyt drastyczne środki wyrazu, Michalski odpowiada w jednym z angielskich wywiadów: Drastyczne? W następnej grze dopiero wam pokażę, co znaczy gore! Oby nie pokazał. Mam bowiem [...]</description>
		<content:encoded><![CDATA[<p>[...] o nadmiar przemocy i zbyt drastyczne środki wyrazu, Michalski odpowiada w jednym z angielskich wywiadów: Drastyczne? W następnej grze dopiero wam pokażę, co znaczy gore! Oby nie pokazał. Mam bowiem [...]</p>
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		<title>By: Remigiusz Michalski interviewed over on a hardy developer&#8217;s journal &#171; Nerdrant</title>
		<link>http://hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/comment-page-1/#comment-149</link>
		<dc:creator>Remigiusz Michalski interviewed over on a hardy developer&#8217;s journal &#171; Nerdrant</dc:creator>
		<pubDate>Mon, 31 Aug 2009 21:08:49 +0000</pubDate>
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		<description>[...] I&#8217;d give the heads up on this interview over on a hardy developer&#8217;s journal (spotted on the Sunday Papers over on Rock, Paper, [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;d give the heads up on this interview over on a hardy developer&#8217;s journal (spotted on the Sunday Papers over on Rock, Paper, [...]</p>
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		<title>By: Rock, Paper, Shotgun: these men think in courier &#187; The Sunday Papers</title>
		<link>http://hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/comment-page-1/#comment-148</link>
		<dc:creator>Rock, Paper, Shotgun: these men think in courier &#187; The Sunday Papers</dc:creator>
		<pubDate>Sun, 30 Aug 2009 10:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2552#comment-148</guid>
		<description>[...] It does seem like Adventure Game Studios are coming of age right now. As well as Time Gentlemen, Please, there&#8217;s been a lot of hype around Horror Adventure Downfall. Its creators are interviewed over at Hardy Developer Journal. [...]</description>
		<content:encoded><![CDATA[<p>[...] It does seem like Adventure Game Studios are coming of age right now. As well as Time Gentlemen, Please, there&#8217;s been a lot of hype around Horror Adventure Downfall. Its creators are interviewed over at Hardy Developer Journal. [...]</p>
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