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	<title>Comments on: Design Taught in Pitfalls #1: Planning The Journey</title>
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	<link>http://hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/</link>
	<description>indie games/animation design, development &#38; appreciation</description>
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		<title>By: Tv-spel, datorspel, indiespel &#8211; Blog &#8216;em up &#187; Fjädervikter</title>
		<link>http://hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/comment-page-1/#comment-637</link>
		<dc:creator>Tv-spel, datorspel, indiespel &#8211; Blog &#8216;em up &#187; Fjädervikter</dc:creator>
		<pubDate>Mon, 23 Nov 2009 15:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=3488#comment-637</guid>
		<description>[...] har tidigare också skrivit en tänkvärd artikelserie om sitt spelskapande för A Hardy Developer&#8217;s Journal. Läs den.                              [...]</description>
		<content:encoded><![CDATA[<p>[...] har tidigare också skrivit en tänkvärd artikelserie om sitt spelskapande för A Hardy Developer&#8217;s Journal. Läs den.                              [...]</p>
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		<title>By: Brett</title>
		<link>http://hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/comment-page-1/#comment-626</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=3488#comment-626</guid>
		<description>Good post. I&#039;ve fallen into some of these issues myself, our first game suffered at lot from at lack of focus, I think we realised this in time to salvage it though. 

There&#039;s some interesting ideas for finding inspiration there, hopefully when I&#039;m next staring at the ceiling I&#039;ll remember to come back here and have a read.</description>
		<content:encoded><![CDATA[<p>Good post. I&#8217;ve fallen into some of these issues myself, our first game suffered at lot from at lack of focus, I think we realised this in time to salvage it though. </p>
<p>There&#8217;s some interesting ideas for finding inspiration there, hopefully when I&#8217;m next staring at the ceiling I&#8217;ll remember to come back here and have a read.</p>
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		<title>By: Lessons From Indie Adventuring &#124; Rock, Paper, Shotgun</title>
		<link>http://hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/comment-page-1/#comment-624</link>
		<dc:creator>Lessons From Indie Adventuring &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Fri, 20 Nov 2009 08:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=3488#comment-624</guid>
		<description>[...] writes about Planning The Journey, and packs it with smart thoughts on getting a game started, finding focus, and best of all, how [...]</description>
		<content:encoded><![CDATA[<p>[...] writes about Planning The Journey, and packs it with smart thoughts on getting a game started, finding focus, and best of all, how [...]</p>
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		<title>By: Igor Hardy</title>
		<link>http://hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/comment-page-1/#comment-574</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Wed, 11 Nov 2009 20:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=3488#comment-574</guid>
		<description>Yeah. What I find the most interesting is how sometimes people realize that they didn&#039;t thought-out things properly only very late in the production process.</description>
		<content:encoded><![CDATA[<p>Yeah. What I find the most interesting is how sometimes people realize that they didn&#8217;t thought-out things properly only very late in the production process.</p>
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		<title>By: Clarvalon</title>
		<link>http://hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/comment-page-1/#comment-567</link>
		<dc:creator>Clarvalon</dc:creator>
		<pubDate>Wed, 11 Nov 2009 11:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=3488#comment-567</guid>
		<description>Some interesting points raised.  It&#039;s fair to say that a lack of focus is what prevents a lot of beginners from realising their ideas, either through not fleshing them out properly or from just not being fully aware of how much work and effort goes into creating even the simplest of games.  But everyone has to start somewhere.</description>
		<content:encoded><![CDATA[<p>Some interesting points raised.  It&#8217;s fair to say that a lack of focus is what prevents a lot of beginners from realising their ideas, either through not fleshing them out properly or from just not being fully aware of how much work and effort goes into creating even the simplest of games.  But everyone has to start somewhere.</p>
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