Author Archive

Let’s get down to the definition business. (more…)

Doing posts dedicated solely to recommending interesting and relevant stuff found around the web, and to stop packing it all up into Links and The Compendium, is an old idea I had. However, before now I wasn’t content with the amount of HardyDev’s original content and felt such posts would cheapen the blog. Not anymore. Also, this is a great way to appear less self-centered and give the rest of the Internet a chance to shine… (more…)

The intriguing and unique adventure game TRAUMA (previously known as Illucinated) has been nominated in the 2010 edition of Independent Games Festival for Excellence in Audio, Excellence in Visual Arts, and for the Grand Price as well.

The game’s creator Krystian Majewski agreed to have his mind picked for a bit, so that we could find out more about the history of TRAUMA, while the game is already in its final stages of production. (more…)

Everyone knows robots are the coolest thing possible to appear in a cartoon or elsewhere. And in our latest interview we talk about them with Erin Robinson – the inventor of various types of Puzzle Bots and Nanobots. (more…)

I have to say that past years visit to the Monkey Islandish Caribbean has turned out to be truly an epic journey filled to the brim with piratey adventures and charming concepts. And here is where we are now. Right at the end. But is it the last chapter of one big game? Or more like the end to an episodic series? And how good is it exactly? (more…)

Hello there in the new year 2010, Dear Reader! I hope it is already treating you well. Welcome after our long December slumber which was caused by many different things (that I was busy with). Among them was my determination to release the reinvented version of Frantic Franko demo right for 2010’s start and HardyDev’s 1st birthday which happens today.

Franko will get a whole, separate article soon, so I won’t divulge too much on the game right now beyond providing the link to the new demo and mentioning that the game will still undergo all kinds of tweaks and modifications before the full release in March, so any kind of feedback will always be very valuable to me, especially since I made many risky design choices you won’t find in other games. (more…)

eyes

Don’t worry, dear reader – I haven’t conducted an interview with myself by myself.

Not yet. But somebody else did (with me, I mean, not with themselves).

Here’s Part 1 and here’s Part 2. Have a great read!

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