Wed 10 Mar 2010
What is an Adventure Game?
Posted by Igor Hardy under Features, Games & Game Design
[7] Comments
Wed 10 Mar 2010
Posted by Igor Hardy under Features, Games & Game Design
[7] Comments
Sun 21 Feb 2010
Posted by Igor Hardy under Look Elseweb
[2] Comments
Doing posts dedicated solely to recommending interesting and relevant stuff found around the web, and to stop packing it all up into Links and The Compendium, is an old idea I had. However, before now I wasn’t content with the amount of HardyDev’s original content and felt such posts would cheapen the blog. Not anymore. Also, this is a great way to appear less self-centered and give the rest of the Internet a chance to shine… (more…)
Mon 25 Jan 2010
Posted by Igor Hardy under Games & Game Design, Interviews
1 Comment
The intriguing and unique adventure game TRAUMA (previously known as Illucinated) has been nominated in the 2010 edition of Independent Games Festival for Excellence in Audio, Excellence in Visual Arts, and for the Grand Price as well.
The game’s creator Krystian Majewski agreed to have his mind picked for a bit, so that we could find out more about the history of TRAUMA, while the game is already in its final stages of production. (more…)
Wed 13 Jan 2010
Posted by Igor Hardy under Games & Game Design, Interviews
[2] Comments

Everyone knows robots are the coolest thing possible to appear in a cartoon or elsewhere. And in our latest interview we talk about them with Erin Robinson – the inventor of various types of Puzzle Bots and Nanobots. (more…)
Sun 10 Jan 2010
Posted by Igor Hardy under Games & Game Design, Reviews
No Comments
I have to say that past years visit to the Monkey Islandish Caribbean has turned out to be truly an epic journey filled to the brim with piratey adventures and charming concepts. And here is where we are now. Right at the end. But is it the last chapter of one big game? Or more like the end to an episodic series? And how good is it exactly? (more…)
Sun 3 Jan 2010
Posted by Igor Hardy under Holiday Specials, Intermissions
[6] Comments
Hello there in the new year 2010, Dear Reader! I hope it is already treating you well. Welcome after our long December slumber which was caused by many different things (that I was busy with). Among them was my determination to release the reinvented version of Frantic Franko demo right for 2010’s start and HardyDev’s 1st birthday which happens today.
Franko will get a whole, separate article soon, so I won’t divulge too much on the game right now beyond providing the link to the new demo and mentioning that the game will still undergo all kinds of tweaks and modifications before the full release in March, so any kind of feedback will always be very valuable to me, especially since I made many risky design choices you won’t find in other games. (more…)
Mon 30 Nov 2009
Posted by Igor Hardy under Games & Game Design, Intermissions, Interviews
No Comments