Author Archive

As it is usually the case when I write these bits many things have changed about our blog again. First of all, I wanted to introduce new writers that hopefully will make regular appearances and help make hardydevth a better place for everyone. (more…)

Franko.talkR1

I haven’t written about Frantic Franko for quite a while, but it doesn’t mean my work on it doesn’t move forward at a crazy pace! I didn’t make it with the demo in May as originally intended, but it is pretty much ready now – just undergoing some testing. The big premiere is next week! It’s quite a large demo by my standards. It covers about 33% of the whole game, has both alternative puzzle solutions and special features not required to finish it. It also offers plenty of opportunity to get to know the main character – the grumpy psycho that he is. Hopefully the experience will be something truly memorable for the players. (more…)

dancing (more…)

Back to The Future with a female lead and an old scarf instead of a DeLorean

dancing

Yet another stopmotion animation short of mine that you can watch for free
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today_smallYesterday was yet another one of my birthdays…     And Today I die… Released that very day. Was the best birthday surprise I could have hoped for. Refreshing, oneiric and inspirational.  And Today I decided to try to bring more people’s attention to this excellent game and some other titles associated with it. (more…)

moonlight

Franko stands in the pale moonlight unaware of what awaits him

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jkuczek

Jarosław Kuczek

Set in 2099 Shanghai Butterfly is an independent cyberpunk adventure game to be released as freeware Winter 2009. It’s an ambitious project with striking graphics and many of the cyberpunk genre’s more hardcore staples. The author of the game Jarosław Kuczek – passionate about android-related projects and the constantly evolving technology, with experiences of such vastly different cultures like Polish, Japanese and Chinese – promises to deliver much more than a traditional adventure game with a few sci-fi gimmicks. Below is everything he told us about his project – from its origins to major attractions – coupled with general thoughts about sci-fi and adventure gaming. (more…)