Tue 2 Mar 2010
Making History, Volume II: Carrying out historical research
Posted by Jan Jacob Mekes under Features, Games & Game Design
[6] Comments
Tue 2 Mar 2010
Posted by Jan Jacob Mekes under Features, Games & Game Design
[6] Comments
Mon 8 Feb 2010
Posted by Jan Jacob Mekes under Features, Games & Game Design
[4] Comments
Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it – the past. (more…)