Mon 1 Feb 2010
Boryokudan Rue – Official Trailer 1
Posted by Joshua Nuernberger under games & demos
[4] Comments
Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player
Mon 1 Feb 2010
Posted by Joshua Nuernberger under games & demos
[4] Comments
Tue 8 Dec 2009
Posted by Joe Davison under Intermissions, Workshopped
[2] Comments
Fri 18 Sep 2009
Posted by Joe Davison under Intermissions, Workshopped
1 Comment
Just a note to say that hardydev, the one stop shop for reviews and interviews has moved from it’s WordPress.com home to a snappy new Server. More accurately, a VPS run by yours truly, Joe Davison. If you find any performance issues or errors, or just any problems at all then please contact me at joe[at]thosedamnpeanuts[dotcom] and I’ll try to get them fixed as soon as possible.
If you would like your own VPS then check out Linode.
Tue 7 Jul 2009
Posted by Igor Hardy under Dev Diaries, other
[3] Comments
Sat 27 Jun 2009
Posted by Igor Hardy under Games & Game Design, Workshopped, games & demos
[9] Comments

Winner for Best Demo at AGS Awards 2009
You can download the WIP demo here. (UPDATED 02.2010)
Follow Franko himself on Twitter.
Scroll down for links to Development Diaries.
A walkthrough for the demo is available here.
Feedback greatly appreciated!
Sat 9 May 2009
Posted by Igor Hardy under Film Curiosities, animated movies
No Comments
Back to The Future with a female lead and an old scarf instead of a DeLorean…
Yet another stopmotion animation short of mine that you can watch for free
(more…)
Mon 13 Apr 2009
Posted by Igor Hardy under Dev Diaries, Games & Game Design, comics & artwork
[4] Comments
Finally, there has come the moment that I was waiting for a very long time – I can start a production diary for my own adventure game! Not because I have just put together a loose concept or created the first artwork, no. It is the right moment to begin writing about the game because I have now finished a working version of one of three acts of the full project – to be tweaked and released soon (next month) as a WIP demo. So, while much much work still needs to be done, even on the demo, from this moment on there will be always some solid virtual entity to refer to. In other words, Frantic Franko now lives! (more…)