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	<title>A Hardy Developer&#039;s Journal</title>
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	<link>http://hardydev.com</link>
	<description>indie games/animation design, development &#38; appreciation</description>
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		<title>What is an Adventure Game?</title>
		<link>http://hardydev.com/2010/03/10/what-is-an-adventure-game/</link>
		<comments>http://hardydev.com/2010/03/10/what-is-an-adventure-game/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 01:31:06 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[ADVENT]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[AdventureGamers]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Colossal Cave]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[GameBoomers]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[polyhedron]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[puzzle games]]></category>
		<category><![CDATA[Riven]]></category>
		<category><![CDATA[What is an Adventure Game?]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4288</guid>
		<description><![CDATA[
Let&#8217;s get down to the definition business. &#8220;What is an adventure game?&#8221; is a question a lot of people dedicated to the genre try to answer at some point. Specialized websites and the genre&#8217;s fans (like yours truly) are the ones the most interested in coming up with a precise answer. Adventure game designers on [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/03/10/what-is-an-adventure-game/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Making History, Volume II: Carrying out historical research</title>
		<link>http://hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/</link>
		<comments>http://hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:00:27 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[chronologue]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[grue]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Iwo Jima]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Renaissance]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Victorian insanity]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4630</guid>
		<description><![CDATA[
Go into a library and head to the history section. Rows and rows of books, on all sorts of subjects, and every day books are added to the already immense pile. Finding your way through that can be pretty intimidating, and that’s not even counting all the historical sources that are kept in archives or [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Bestower of Blackwell, Repossesser of Emerald City &#8211; INTERVIEW with Dave Gilbert</title>
		<link>http://hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/</link>
		<comments>http://hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 15:28:03 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Aggie]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Bestowers Of Eternity]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[NY]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[Puzzlebots]]></category>
		<category><![CDATA[The Blackwell Convergence]]></category>
		<category><![CDATA[The Blackwell Legacy]]></category>
		<category><![CDATA[The Repossesser]]></category>
		<category><![CDATA[The Shivah]]></category>
		<category><![CDATA[Two of A Kind]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4392</guid>
		<description><![CDATA[

Dave Gilbert is a well-known name here at HardyDev, of course being responsible for some of the finest indie adventure games in recent years. And he has real Aggies to show for it. Arguably, his Blackwell series of adventure games can now be considered classics of the genre, already claiming a strong group of followers [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Look Elseweb! #001 Simon&#8217;s Deranged Brains</title>
		<link>http://hardydev.com/2010/02/21/look-elseweb-001-simons-deranged-brains/</link>
		<comments>http://hardydev.com/2010/02/21/look-elseweb-001-simons-deranged-brains/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 15:15:12 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Look Elseweb]]></category>
		<category><![CDATA[Aggie]]></category>
		<category><![CDATA[Agustin Cordes]]></category>
		<category><![CDATA[animated movie]]></category>
		<category><![CDATA[animated short]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Dominic Armato]]></category>
		<category><![CDATA[Jakub Dvorsky]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[Machinarium]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Scratches]]></category>
		<category><![CDATA[Steve Ince]]></category>
		<category><![CDATA[Tim Schafer]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4510</guid>
		<description><![CDATA[Doing posts dedicated solely to recommending interesting and relevant stuff found around the web, and to stop packing it all up into Links and The Compendium, is an old idea I had. However, before now I wasn&#8217;t content with the amount of HardyDev&#8217;s original content and felt such posts would cheapen the blog. Not anymore. [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/21/look-elseweb-001-simons-deranged-brains/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>AGS Best Games of 2009 Awards</title>
		<link>http://hardydev.com/2010/02/18/ags-best-games-of-2009-awards/</link>
		<comments>http://hardydev.com/2010/02/18/ags-best-games-of-2009-awards/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 00:41:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[!]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[auriond]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben There Dan That]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[McCarthy Chronicles]]></category>
		<category><![CDATA[mystery story]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[The Marionette]]></category>
		<category><![CDATA[Time Gentlemen Please]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4479</guid>
		<description><![CDATA[
Awards are nice. They make people feel special for receiving them and make other feel important for giving them. I&#8217;m sure we can all agree that awarding a group as noble as indie adventure game developers with digital trophies is the least we can do to thank them for their contributions to our pleasure. One [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/18/ags-best-games-of-2009-awards/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Adventures in Interfacing Part II: Interfacing the Adventure</title>
		<link>http://hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/</link>
		<comments>http://hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 15:15:41 +0000</pubDate>
		<dc:creator>Vince Twelve</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Anna]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[long time memory]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[short time memory]]></category>
		<category><![CDATA[Vince Twelve]]></category>
		<category><![CDATA[What Linus Bruckman Sees When His Eyes Are Closed]]></category>
		<category><![CDATA[xiigames]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4299</guid>
		<description><![CDATA[Welcome back!  Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window.  Today I&#8217;m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Danny Dread is On Call &#8211; REVIEW</title>
		<link>http://hardydev.com/2010/02/11/danny-dread-is-on-call-review/</link>
		<comments>http://hardydev.com/2010/02/11/danny-dread-is-on-call-review/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 23:49:07 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[danny dread]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[green boy]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Kick Verb]]></category>
		<category><![CDATA[mad scientist]]></category>
		<category><![CDATA[sheep]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4092</guid>
		<description><![CDATA[There&#8217;s just something special about frolicking in a meadow for a while without a care in the world and that&#8217;s the best way I can describe Danny Dread is On Call. A cool breeze blows through your hair as you prance through the beautiful flowers, even if you don&#8217;t have any real reason to do [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/11/danny-dread-is-on-call-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Making History, Volume I: What History Can Do For a Game</title>
		<link>http://hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/</link>
		<comments>http://hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 00:06:54 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[chronologue]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Robert Capa]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Falling Soldier]]></category>
		<category><![CDATA[The Lord of the Rings]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Tolkien]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4296</guid>
		<description><![CDATA[
Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Boryokudan Rue &#8211; Official Trailer 1</title>
		<link>http://hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/</link>
		<comments>http://hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:24:22 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[rain]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4256</guid>
		<description><![CDATA[
Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player


]]></description>
		<wfw:commentRss>http://hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Adventures in Interfacing Part I: Should the Interface be the Adventure?</title>
		<link>http://hardydev.com/2010/01/26/adventures-in-interfacing-part-i-should-the-interface-be-the-adventure/</link>
		<comments>http://hardydev.com/2010/01/26/adventures-in-interfacing-part-i-should-the-interface-be-the-adventure/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 19:11:12 +0000</pubDate>
		<dc:creator>Vince Twelve</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Anna]]></category>
		<category><![CDATA[Erin Robinson]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[Spooks]]></category>
		<category><![CDATA[Vince Twelve]]></category>
		<category><![CDATA[What Linus Bruckman Sees When His Eyes Are Closed]]></category>
		<category><![CDATA[xiigames]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4116</guid>
		<description><![CDATA[Interfaces are important.  I love interfaces.  Forming an intuitive and fluid language that is used by the player to communicate with the game, and a way for the game to communicate back is fun.  But adventure games, even the commercial titles, rarely get much interface love.  Games in the genre tend to stick to one [...]]]></description>
		<wfw:commentRss>http://hardydev.com/2010/01/26/adventures-in-interfacing-part-i-should-the-interface-be-the-adventure/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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