
Awards are nice. (more…)
Thu 18 Feb 2010
Posted by Drew Wellman under Features, Games & Game Design, Reviews
[7] Comments
Thu 11 Feb 2010
Posted by Drew Wellman under Games & Game Design, Reviews
1 Comment
There’s just something special about frolicking in a meadow for a while without a care in the world and that’s the best way I can describe Danny Dread is On Call. A cool breeze blows through your hair as you prance through the beautiful flowers, even if you don’t have any real reason to do so and you have minor allergies.
But enough of my odd and slightly creepy analogy that will become a little more clear momentarily, let’s get down to the meat of Danny Dread. (more…)
Mon 30 Nov 2009
Posted by Igor Hardy under Games & Game Design, Intermissions, Interviews
No Comments
Don’t worry, dear reader – I haven’t conducted an interview with myself by myself.
Not yet. But somebody else did (with me, I mean, not with themselves).
Here’s Part 1 and here’s Part 2. Have a great read!
Wed 14 Oct 2009
Posted by Igor Hardy under Games & Game Design, Reviews
No Comments
A once cheerful land of forests, mountains and magic has succumbed to permanent winter. A permanent winter conjured up and constantly renewed by the terrible black fire attacks of a mighty ice dragon. As a result most human inhabitants have turned into ice statues and the prospects of the handful that are still able to keep their blood reasonably warm are no better. One of those is an old woodsman who lying ill in his bed has just explained the situation to his daughter in a speech very nicely stylized to archaic jargon. (more…)
Sat 27 Jun 2009
Posted by Igor Hardy under Games & Game Design, Interviews
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In modern times great adventure games don’t come in big shiny cardboard boxes and on multiple CDs. In fact very often they are just one click away from you in your internet browser.
Among some of the best of those are the works of Mateusz Skutnik of Pastel Games. His episodic adventure games resume consists of such well known series as Submachine and Daymare Town.
These games despite simple interfaces offer complex, creative puzzles in visually fascinating hand-drawn game worlds full of eerie atmosphere and a kind of surreal beauty. (more…)
Thu 30 Apr 2009
Posted by Igor Hardy under Dev Diaries, Games & Game Design
No Comments
Wed 15 Apr 2009
Posted by Igor Hardy under Games & Game Design, Interviews
No Comments

Jarosław Kuczek
Set in 2099 Shanghai Butterfly is an independent cyberpunk adventure game to be released as freeware Winter 2009. It’s an ambitious project with striking graphics and many of the cyberpunk genre’s more hardcore staples. The author of the game Jarosław Kuczek – passionate about android-related projects and the constantly evolving technology, with experiences of such vastly different cultures like Polish, Japanese and Chinese – promises to deliver much more than a traditional adventure game with a few sci-fi gimmicks. Below is everything he told us about his project – from its origins to major attractions – coupled with general thoughts about sci-fi and adventure gaming. (more…)