Tags: Adventure Game Studio, Aggie, AGS, Bestowers Of Eternity, Blackwell series, Blackwell Unbound, Dave Gilbert, Emerald City Confidential, ghosts, history, Indie Games, New York, NY, paranormal, Puzzlebots, The Blackwell Convergence, The Blackwell Legacy, The Repossesser, The Shivah, Two of A Kind, Wadjet Eye Games
Entries tagged with “AGS”.
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Wed 24 Feb 2010
Bestower of Blackwell, Repossesser of Emerald City – INTERVIEW with Dave Gilbert
Posted by Martin Mulrooney under Games & Game Design, Interviews
[7] Comments
Thu 18 Feb 2010
AGS Best Games of 2009 Awards
Posted by Drew Wellman under Features, Games & Game Design, Reviews
[7] Comments
Sat 13 Feb 2010
Adventures in Interfacing Part II: Interfacing the Adventure
Posted by Vince Twelve under Features, Games & Game Design
[2] Comments
Welcome back! Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window. Today I’m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the interface simple, fast, and intuitive.
Thu 11 Feb 2010
Danny Dread is On Call – REVIEW
Posted by Drew Wellman under Games & Game Design, Reviews
1 Comment
There’s just something special about frolicking in a meadow for a while without a care in the world and that’s the best way I can describe Danny Dread is On Call. A cool breeze blows through your hair as you prance through the beautiful flowers, even if you don’t have any real reason to do so and you have minor allergies.
But enough of my odd and slightly creepy analogy that will become a little more clear momentarily, let’s get down to the meat of Danny Dread. (more…)
Mon 1 Feb 2010
Boryokudan Rue – Official Trailer 1
Posted by Joshua Nuernberger under games & demos
[4] Comments
Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player
Tue 26 Jan 2010
Adventures in Interfacing Part I: Should the Interface be the Adventure?
Posted by Vince Twelve under Features, Games & Game Design
[18] Comments
Interfaces are important. I love interfaces. Forming an intuitive and fluid language that is used by the player to communicate with the game, and a way for the game to communicate back is fun. But adventure games, even the commercial titles, rarely get much interface love. Games in the genre tend to stick to one of the commonly used control schemes. (more…)
Sun 17 Jan 2010
The McCarthy Chronicles: Episode One – VIDEO REVIEW
Posted by Drew Wellman under Games & Game Design, Reviews
[3] Comments





