I’m a big admirer of Czech animated movies. The Czech school of animation really perfected the thing that is so great about this medium – making the most real behave unreal. Start by reconstructing frame by frame our experiences with stuff like plants, machines, and all types of grit. Then twist them around and attribute with a completely different nature. In this kind of manner, the game Machinarium by Jakub Dvorak and Amanita Design offers us a whole city created and inhabited by a population of machines (more…)
Entries tagged with “Amanita Design”.
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Sat 14 Nov 2009
Machinarium – REVIEW
Posted by Igor Hardy under Games & Game Design, Reviews
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