
Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, and also because of it supposedly being a refreshingly subtler take on the horror genre. Publicly available images and game overviews didn’t speak of monsters or gore, but of dark woods, old lore, mystery and suspense. (more…)
Entries tagged with “backstory”.
Mon 23 Aug 2010
Barrow Hill – REVIEW
Posted by Igor Hardy under Indie, Reviews
No Comments
Tue 6 Apr 2010
Making History, Volume III: Constructing an artificial history
Posted by Jan Jacob Mekes under Features, Games & Game Design
[9] Comments
Tue 2 Mar 2010
Making History, Volume II: Carrying out historical research
Posted by Jan Jacob Mekes under Features, Games & Game Design
[6] Comments
Mon 8 Feb 2010
Making History, Volume I: What History Can Do For a Game
Posted by Jan Jacob Mekes under Features, Games & Game Design
[5] Comments
Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it – the past. (more…)







