
Awards are nice. (more…)
Thu 18 Feb 2010
Posted by Drew Wellman under Features, Games & Game Design, Reviews
[7] Comments
Thu 11 Feb 2010
Posted by Drew Wellman under Games & Game Design, Reviews
1 Comment
There’s just something special about frolicking in a meadow for a while without a care in the world and that’s the best way I can describe Danny Dread is On Call. A cool breeze blows through your hair as you prance through the beautiful flowers, even if you don’t have any real reason to do so and you have minor allergies.
But enough of my odd and slightly creepy analogy that will become a little more clear momentarily, let’s get down to the meat of Danny Dread. (more…)
Wed 14 Oct 2009
Posted by Igor Hardy under Games & Game Design, Reviews
No Comments
A once cheerful land of forests, mountains and magic has succumbed to permanent winter. A permanent winter conjured up and constantly renewed by the terrible black fire attacks of a mighty ice dragon. As a result most human inhabitants have turned into ice statues and the prospects of the handful that are still able to keep their blood reasonably warm are no better. One of those is an old woodsman who lying ill in his bed has just explained the situation to his daughter in a speech very nicely stylized to archaic jargon. (more…)
Wed 9 Sep 2009
Posted by Igor Hardy under Games & Game Design, Reviews
[2] Comments
How funny can be a game that parodies the classic noir fiction, but happens neither on the Discworld, nor in the skeleton-laden Land of The Dead, but looks like just a “straight” parody of the genre set in our boring Earthrealm? Incredibly funny it seems. Presented in true B&W and equipped with a P.I. hero who likes to provide elaborate narrations full of metaphors, Nick Bounty is a game which stays true to the original detective novel, at the same time being completely crazy.
It all begins with a scene borrowed from The Maltese Falcon – a man delivers a box with mysterious contents (more…)
Sat 27 Jun 2009
Posted by Igor Hardy under Games & Game Design, Interviews
No Comments

In modern times great adventure games don’t come in big shiny cardboard boxes and on multiple CDs. In fact very often they are just one click away from you in your internet browser.
Among some of the best of those are the works of Mateusz Skutnik of Pastel Games. His episodic adventure games resume consists of such well known series as Submachine and Daymare Town.
These games despite simple interfaces offer complex, creative puzzles in visually fascinating hand-drawn game worlds full of eerie atmosphere and a kind of surreal beauty. (more…)
Sat 6 Jun 2009
Posted by Igor Hardy under Games & Game Design, Reviews
No Comments
Thu 7 May 2009
Posted by Igor Hardy under Features, Games & Game Design, Look Elseweb
[5] Comments
Yesterday was yet another one of my birthdays… And Today I die… Released that very day. Was the best birthday surprise I could have hoped for. Refreshing, oneiric and inspirational. And Today I decided to try to bring more people’s attention to this excellent game and some other titles associated with it. (more…)