Entries tagged with “Indie Games”.



Has nothing to do with U2's guitarist.

Over The Edge is the first chapter in the four-part series, The Journey Down. Written and designed by Theodor Waern, the game tells the story of Bwana, a simple fuel station attendant attempting to get he and his sidekick Kito’s plane airworthy in order to take a strange and beautiful woman to the mysterious area known as “The Underland” by going over what is known as “The Edge.” If you haven’t already, prepare yourself for some incredible freeware adventure gaming.


Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, and also because of it supposedly being a refreshingly subtler take on the horror genre. Publicly available images and game overviews didn’t speak of monsters or gore, but of dark woods, old lore, mystery and suspense. (more…)

Also, check out HardyDev’s new YouTube channel, where you can find all our new video reviews, and hopefully more behind-the-scenes content like interviews and gameplay footage.

Yoomurjak’s Ring Website
http://yoomurjak.com

Review by Drew Wellman
http://ddq5.com

Fatale: Exploring Salome
Every once in a while, I come across a game that I hate with such intensity that I don’t feel bad in the slightest about hurting anyone’s feelings. In the world of indie gaming, where development teams can usually fit in a Volkswagen and often read every review of their baby, you must really understand how much I dislike Fatale: Exploring Salome to even discuss it. (more…)

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The 2009 AGS Awards

Awards are nice. (more…)

Welcome back! Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window. Today I’m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the interface simple, fast, and intuitive.

RESONANCE!
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