Posted by Drew Wellman under Indie, Reviews
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Has nothing to do with U2's guitarist.
Over The Edge is the first chapter in the four-part series, The Journey Down. Written and designed by Theodor Waern, the game tells the story of Bwana, a simple fuel station attendant attempting to get he and his sidekick Kito’s plane airworthy in order to take a strange and beautiful woman to the mysterious area known as “The Underland” by going over what is known as “The Edge.” If you haven’t already, prepare yourself for some incredible freeware adventure gaming.
Tags: Adventure Classic Gaming, Adventure Game Studio, Adventure Games, African masks, AGS, animation, episodic gaming, freeware game, Full Throttle, Grim Fandango, Indie Games, journey down, LucasArts, Monkey Island, over the edge, Point and Click, Reggae, theodor waern, Underland
Posted by Igor Hardy under Indie, Reviews
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Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, and also because of it supposedly being a refreshingly subtler take on the horror genre. Publicly available images and game overviews didn’t speak of monsters or gore, but of dark woods, old lore, mystery and suspense. (more…)
Tags: backstory, Barrow Hill, cell-phone, Cornwall, GPS, history, horror, Indie Games, Matt Clark, metal detector, mythology, pagan rituals, PDA, Rec, Stonehenge, The Wicker Man
Posted by Drew Wellman under Indie, Reviews
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Also, check out HardyDev’s new YouTube channel, where you can find all our new video reviews, and hopefully more behind-the-scenes content like interviews and gameplay footage.
Yoomurjak’s Ring Website
http://yoomurjak.com
Review by Drew Wellman
http://ddq5.com
Posted by Drew Wellman under Indie, Reviews
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Every once in a while, I come across a game that I hate with such intensity that I don’t feel bad in the slightest about hurting anyone’s feelings. In the world of indie gaming, where development teams can usually fit in a Volkswagen and often read every review of their baby, you must really understand how much I dislike Fatale: Exploring Salome to even discuss it.
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Tags: are games art?, art game, Boring, Dancer, Fatale, Half-Life 2, Herod, Indie Games, is art games?, John The Baptist, Middle East, Oscar Wilde, Queen Amidala, Shifter's Box, Takayoshi Sato, Tale of Tales
Posted by Drew Wellman under Features, Indie, Reviews
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Welcome back! Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window. Today I’m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the interface simple, fast, and intuitive.

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Tags: Adventure Game Studio, AGS, Anna, game development, Indie Games, interface, long time memory, Resonance, short time memory, Vince Twelve, What Linus Bruckman Sees When His Eyes Are Closed, xiigames