Totally, completely, deliciously, and no doubt illegally naked, Tanya knew her clothes had to be in her car, but she had no idea where she’d left the damned thing.
Thu 3 Jun 2010
Totally, completely, deliciously, and no doubt illegally naked, Tanya knew her clothes had to be in her car, but she had no idea where she’d left the damned thing.
Fri 28 Aug 2009
Posted by Martin Mulrooney under Games & Game Design, Interviews
[3] Comments
As a reviewer, you can’t help not having particularly great hopes when asked to review a first time developer’s indie game. Especially a project that a single designer without any game-making background spent 5 years on. Yet a reviewer’s life can be full of surprises – Remigiusz Michalski‘s Downfall provided what I quite frankly consider to be one of the finest stories told in an adventure game in the last 10 years. Moreso it really takes advantage of being an involving player experience – challenging you with choices and actions that have real emotional impact. Some time ago I wrote down my own personal experience of playing the game, and today I have the distinct pleasure to pick the mind of the creative genius behind Downfall… (more…)