
Awards are nice. (more…)
Thu 18 Feb 2010
Posted by Drew Wellman under Features, Games & Game Design, Reviews
[7] Comments
Mon 1 Feb 2010
Posted by Joshua Nuernberger under games & demos
[4] Comments
Sun 17 Jan 2010
Posted by Drew Wellman under Games & Game Design, Reviews
[3] Comments
Wed 18 Nov 2009
Posted by Joshua Nuernberger under Features, Games & Game Design
[9] Comments
There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you’re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what’s going on, what’s needed, and what’s really visible to the player. For instance, in some of the play-tests I’ve had, I would run into a recurrent problem about the player’s visual direction–I want the player to go a certain way, open a certain door, or go down a certain ramp–but what’s the obvious direction for me is not the obvious direction for the player. (more…)
Wed 9 Sep 2009
Posted by Igor Hardy under Games & Game Design, Reviews
[2] Comments
How funny can be a game that parodies the classic noir fiction, but happens neither on the Discworld, nor in the skeleton-laden Land of The Dead, but looks like just a “straight” parody of the genre set in our boring Earthrealm? Incredibly funny it seems. Presented in true B&W and equipped with a P.I. hero who likes to provide elaborate narrations full of metaphors, Nick Bounty is a game which stays true to the original detective novel, at the same time being completely crazy.
It all begins with a scene borrowed from The Maltese Falcon – a man delivers a box with mysterious contents (more…)
Sat 20 Jun 2009
Posted by Martin Mulrooney under Games & Game Design, Reviews
No Comments
Emerald City Confidential succeeds first and foremost as an adventure because it tells a good story. I cannot emphasize even nearly enough how much this game has surprised me with its gripping narrative with a fresh take on the already well known Land of Oz and its inhabitants. (more…)
Sat 7 Mar 2009
Posted by Igor Hardy under Film Curiosities, Games & Game Design, Interviews, Look Elseweb, Reviews
No Comments
Somehow almost all my entries seem to go along with cartoony pictures. It’s hard to stay serious in such circumstances. Thankfully I have now dabbled in a realistic, gritty, FMV whodunit adventure game series called Casebook and am able to offer you a taste of something much more dark and realistic for a change. Dedicated especially to fans of solving crimes through methodical clue and evidence gathering and patience-demanding forensic work.